![]() ![]() If you skip step 2 then the Editor will populate your Library/ folder with cached data which the build may depend on and which may NOT be correctly created during a batch mode build. If it's failing due to step 1, it's because you didn't check in everything you needed. #Unity cloud build failed no scenes codeUCB has relatively little complex code around how the builds take place, so most of the time issues like this are coming from one of these three steps. ![]()
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